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When The Past Was Around

Games Adventure Puzzle

An Emotionally Resonant Journey Through Memories, Subtitled When the Past Was Around

Introduction:

A graphically striking and emotionally intense point-and-click adventure game, When the Past Was Around was created by Mojiken Studio and published by Toge Productions. This independent masterpiece is set for release in 2020, and its intriguing story and evocative puzzles depict a moving tale of love, sorrow, and healing. When the Past Was Around is a one-of-a-kind and emotionally moving gaming experience with its hand-drawn imagery, captivating soundtrack, and delicate storyline.

A Trip Down Memory Lane:

The story at the center of When the Past Was Around follows Eda as she deals with the complicated feelings of love and grief. Players lead Eda on a voyage of self-discovery as she delves into her recollections and tries to make sense of her past.

Artwork Created by Hand:

The game's art design is a masterpiece. Each of the drawings is a carefully composed scenario, full of nuance and feeling. The use of a pastel color scheme helps the game's narrative seem more surreal and ethereal.

Metaphors and Riddles:

The puzzles in When the Past Was Around serve as analogies for the protagonist's internal development. In order to access previously locked memories and advance the plot, players must solve riddles. These puzzles' symbolic elements enrich the story and encourage players to empathize with Eda.

Music That Will Enchant You:


Masdito Ittou Bachtiar's beautiful score for the game plays a significant role in creating the appropriate atmosphere. The music adds to the atmosphere of the game, making players feel like they're a part of the environment they're exploring.

Storytelling in Silence:

The majority of When the Past Was Around is told without any spoken words at all. The developers of the game depend heavily on animations and interactions between characters to depict their feelings and the dynamics of their relationships. This method encourages players to form their own unique interpretations of the story and emotional bonds with the characters.

Love and loss themes:

The fundamental themes of the game are love and the devastating effects of loss. Eda's story is a touching look at loss and recovery, and it's what makes "When the Past Was Around" such a powerful and moving experience for its participants.

Concise and powerful:

The game can be completed in about two hours, ensuring that it is both a focused and deeply moving experience. It's meant to be finished in one sitting, so that players may devote themselves totally to Eda's tale.

Conclusion:

The video game When the Past Was Around exemplifies the effectiveness of narrative design. It's an emotional rollercoaster that lets you experience love, sorrow, and healing via the protagonist's recollections. The game's charming hand-drawn visuals, soothing musical score, and wordless yet evocative narration combine to create a one-of-a-kind and emotionally resonant adventure that stays with the player long after the last screen has been shown. It's a good reminder that video games can be an effective medium for storytelling and introspection thanks to their ability to evoke nuanced human experiences.
 

  • OS: Mac OS X 10.9+
  • Processor: Dual Core 1.6 GHz
  • RAM: 1 GB RAM
  • Disk space: 2 GB
Version 0.93 (58810)
Developer
release date 2025-01-12
Activation (RG) DRM-FREE (no protection)
Tested macOS Monterey , MacBook Air (M1. 2020)
Architecture x86 (64-bit)
Published (Modified): 2025-01-12 Views: 408
Published (modified): Yesterday, 14:44 Views: 491

FAQ

Issues with Installation and Activation? Request Assistance
Version 0.93 (58810)
Developer
Release date 2025-01-12
Activation (RG) DRM-FREE (no protection)
Tested macOS Monterey , MacBook Air (M1. 2020)
Architecture x86 (64-bit)
Published (Modified): 2025-01-12 Views: 408